Page 253 - Srednje skole - radovi
P. 253

INTERAKTIVNA  ANATOMIJA
                                             (INTERACTIVE ANATOMY)

               Autor:Katarina Banovic, Prva beogradska gimnazija, Beograd
                Mentor: Mateja Opaĉić



                                                        REZIME



               Cilj  ovog  projekta  je  da  na  efikasan  i  jednostavan  naĉin  predstavi  anatomiju  ĉoveka.  Na

               interaktivan naĉin ovaj softver omogućava korisniku da se upozna sa osnovnim konceptima
               na kojima se zasniva anatomija ĉoveka.. Zbog interaktivnosti koja se koristi, ovaj softver  lako

               je  razumljiv  i  intuitivan  za  sve  uzraste.  Glavne  funkcionalnosti  interaktivne  anatomije  su

               mogućnost da korisnik izabere deo tela o kom ţeli da sazna više detalja, nakon ĉega ga sistem
               vodi  kroz  niz  lekcija  koje  ga  upućuju  u  materiju.  Nakon  što  korisnik  proĊe  kroz  odreĊeni

               materijal, ima mogućnost da uradi test koji se sastoji od nekoliko jednostavnih pitanja a koji

               će proveriti novosteĉeno znanje na odreĊenu temu.

               Kljuĉne reĉi: interaktivna anatomija, softver, interaktivno uĉenje


                                                       SUMMARY




               The goal of this project is to present human anatomy in the most efficient and simple way.
               This  software  allows  the  user  to  go  through  basic  concepts  easily.  Because  the  software

               presents  material interactively, it is easy to understand this material and it is self-explanatory

               for all ages. The main functionality of Interactive Anatomy is the ability to select the wanted
               body part and find out more about it. After that, the system guides the user  through a series of

               lectures. When the user goes through the material, he or she has the option to do a test, which
               consists out  of a few questions related to the material they were introduced to so it can test

               their knowledge on the subject.


               Key words: interactive anatomy, software, interactive learning
   248   249   250   251   252   253   254   255   256   257   258