Page 283 - Srednje skole - radovi
P. 283
MASTER MIND
*
Autor: Konĉar Mirela, uĉenica IV razreda gimnazije, Regionalni centar za talente , Beograd
1
Mentor: Valentina Tasić profesor informatike
REZIME
Kako bi rad na raĉunaru što više prilagodili sopstvenim potrebama vaţno je da pored
poznavanja korišćenja gotovih programa upoznamo i osnove programiranja.
Cilj ovog rada je da korisnika upozna sa osnovama programiranja na zanimljiv i
jednostavan naĉin – kroz igru. Igra Master Mind je uraĊena u programu Delphi 4, ĉija je
sintaksa ĉista, elegantna, laka za pisanje, ĉitanje i uĉenje. Korisnik u toku igranja moze da
vidi kod programa i da se uveri u jednostavnost programiranja u Delphi okruţenju.
Logicna posledica je odluka korisnika da se okuša u pisanju programa u Delphi - ju.
Kljuĉne reĉi: programiranje, Delphi 4, Master Mind
SUMMARY
To make our work on the computer much more easyer and faster we should beside
knowing how to use allready made programs learn some basics of programming.
The purpose of this work is to guide the user through the basics of programming and show
him how to make programms throught the game. The game Master Mind was programmed in
Delphi 4 whose syntax is clear, elegant, easy to write, read and learn. The user, during the
game,is able to se the code of program and to be assure that programming is very simple in
Delphi enviroment. After playing this game user should try to write programs in Delphi4.
Key words: programming, Delphi 4, Master Mind.