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POVEZANOST ISPOLJAVANJA AGRESIVNOSTI SA NASILNIM VIDEO IGRAMA
STAVOVI I PONAŠANJA UČENIKA TREĆE BEOGRADSKE GIMNAZIJE I OSNOVNE ŠKOLE ''LAZA KOSTIĆ''
CONNECTION OF AGGRESSION WITH VIOLENT VIDEO GAMES
ATTITUDES AND BEHAVIOUR OF STUDENTS FROM THIRD BELGRADE GYMNASIUM AND ELEMENTARY
SCHOOL ''LAZA KOSTIĆ''
AUTOR: ANA STEFANOVID, učenica III razreda Trede beogradske gimnazije, Regionalni centar za talente, Beograd II, MENTOR:
Nataša Tošid, diplomirani defektolog, Regionalni Centar za talentovanu i nadarenu decu II
REZIME
Cilj ovog istraživačkog rada je da se utvrdi nivo agresivnosti i način njenog ispoljavanja kod mladih, kao i
glavni uzroci, pod kojima se smatraju uticaji društva i preterano igranje kompjuterskih igara. Metoda rada koja je
primenjena za prikupljanje podataka je sistematsko neeksperimentalno istraživanje. Tehnika je anonimna anketa
sastavljena od 24 pitanja vezana za mišljenje učenika o nasilju i njihovom dosadašnjem iskustvu. Ispitanici su bili
učenici trećeg razreda gimnazije i sedmog razreda osnovne škole, kako bi se uporedila njihova iskustva i stavovi.
Pretpostavke na kojima je zasnovan ovaj rad su da se nivo nasilja razlikuje u odnosu na pol, uzrast, školski uspeh
učenika, kao i u odnosu na to kako ispitanici provode slobodno vreme. Prva pretpostavka je da su učenici osnovne
škole, odnosno mlađeg uzrasta više podložni nasilju, da su češće žrtve, ali i sami vrše nasilje nad nekim. Ova
pretpostavka je zasnovana na tome kako oni provode svoje slobodno vreme, samim tim što više vremena provode na
kompjuteru, oni su agresivniji u odnosu na učenike gimnazija. Druga pretpostavka je da će ispitanici muškog pola
biti češće izloženi fizičkom nasilju i da će nekoga fizički povređivati, a oni ženskog pola više biti podložni
psihičkom nasilju. Konačno, treća pretpostavka je da su učenici sa većim školskim uspehom manje nasilni nego oni
koji lošije uče. Rezultati su pokazali da učenici osnovne škole mnogo više igraju igre i više vremena provode na
komjuteru dok je to kod učenika srednjih škola retko. Uspeh u školi kod većine ispitanika je odličan ili vrlo dobar, ali
bez obzira na to i u njuhovom okruženju je nasilničko ponašanje česta pojava. Nasilje u svom okruženju primećuju i
jedni i drugi u velikoj meri, ali su skoro svi učenici gimnazije prisustvovali nekoj vrsti nasilja dok kod osnovaca to
nije slučaj. Mlađe osobe su češće bile žrtve nasilja, a i sami su češće nasilnici. Zajedničko im je što su u velikom
broju svesni koliko je agresija prisutna i koliki problem predstavlja.
KLJUČNE REČI: nasilje, učenici, kompjuterske igre, školski uspeh, agresivnost
SUMMARY
The basic aim of this research is to determine level of aggression and ways of its manifestation among
young people, as well as main causes of this, by which we consider social influence and excessive playing of
computer games. The method of work which was applied for gathering information is systematic non-experimental
study. Technique was anonymous questionnaire assembled from 24 questions related to students opinion about
violence and their previous experience. Respondents were students of third year high school and seventh grade
elementary school, in order to compare their experiences and attitudes towards this topic. Hypotheses on which this
paper is based on are that level of violence is different in terms of gender, age, school achievement of students, but it
also depends on how respondents spend their leisure time. First hypothesis is that students of elementary school,
meaning younger students, are more exposed to violence, they are more often victims and they commit violence
against others. This assumption depends on how they spend their free time, since they spend more time on computers
trey turn out to be more aggressive than older students. Other hypothesis is that male respondents would be more
often exposed to physical violence and they would hurt someone physically, while female students are more likely to
be subjects of psychological abuse. Finally third assumption is that students with higher achievement in school are
less violent than the ones who do not study well. Results show that younger students play computer games much
more often and they spend more time on computer, while that is rare among high school students. School
achievement is excellent or very good with most of the respondents, but despite that fact violent behavior is very
much present in their environment. Both high school and elementary school students notes violence often, but while
almost everyone of high school students have witnessed some kind of violence that is not the case among elementary
school students. Based on the results, younger adolescents were more often victims and also the ones who commit
violence. What they have in common is that most of them is aware of presence of aggression and what large problem
it is.
KEY WORDS: violence, students, computer games, school achievement, aggression